A game’s success is not always determined by its launch week or first quarter of operation. Companies like Nintendo know this well: the most important thing is sales over time, at least for games that are not linked to online multiplayer experiences. A long-distance race that’s not easy for everyone, even for a studio with Remedy’s reputation. The latter has just published its latest results, showing that it simply had to give Alan Wake 2 time to become profitable.
Profits Finally Secured
Released only through the Epic Games Store on PC, and with no physical versions (which only arrived a few days ago), Alan Wake 2 didn’t give itself the best chance of being a hit from the start. But with good word-of-mouth, the title took a few months to pay back its production costs and is now on the verge of being fully profitable.
Remedy announced that by the end of last September, Alan Wake 2 had repaid most of its development and marketing costs, even before the retail version of the game was released. The title has not yet generated any revenues, but it’s about to, especially with the release of The Lake House expansion.
Max Payne Quietly Prepares Its Comeback
Thanks to various revenues, Remedy has posted a profitable quarter in any case, with 2.4 million euros in profits, enabling it to catch its breath while paying off the development costs of its other games, Control 2 in particular. The latter should be in full production by next year, and the studio is currently preparing for this by mobilizing its teams.
FBC Firebreak will be Remedy’s next game to be released, while Max Payne 1 & 2 Remake is still in development, completing several “milestones”. In other words, we should be hearing more about it soon.