Earlier this month, Sucker Punch announced the upcoming release of Ghost of Tsushima Director’s Cut on PS4 and PS5. It’s an opportunity to expand the adventure for players, but also for the studio to implement the new features of the PS5 and DualSense in a redesigned version of the game.
At the moment, and in view of the release of Ghost of Tsushima Director’s Cut on August 20th, the studio’s managers, Jason Connell and Patrick Down are doing the rounds of the media to discuss the game. Our colleagues from Press Start were able to ask them some questions, especially about the pricing policy applied to this version. In concrete terms, buying the full game on PS5 to get full haptic feedback, Japanese lip-sync and 3D audio will cost 69,99$.
If you already own the game on PS4 and you switch to the PS5 version, you will have to spend 29,99$. Finally, the expansion set on the island of Iki can be purchased on its own for 19.99$, while switching from the PS4 Director’s Cut to the PS5 Director’s Cut will cost 9.99$. A pricing policy that may lose players, but that the developers have tried to justify. Asked about the fact that the upgrade (of features) is paid while it is free in other games, the developers said:
It’s important for people to know that these new features are really specific to the PS5, we didn’t think of them as just hardware upgrades: they’re completely wrapped up in the Iki expansion as if connected to each other. That’s why we didn’t think of them separately: we wanted them to be able to express themselves together. And that’s the fundamental reason why these improvements pay off.