PS5: Ray-tracing/60 fps mode added to Spider-Man Miles Morales

by Gamingstry

One of the promises of the new generation consoles was to finally allow games to run in both 4K and 60 fps. In fact, for the moment it is often necessary to make a choice between one or the other (and if a game offers both, it is because it’s usually not about “full” 4K). And as for ray tracing, a technology that improves the graphics of a game, its use is often linked to a game running in 30 fps. Insomniac has just proposed a solution combining ray-tracing and high framerate.

Insomniac Games has just released an update to the PS5 version of Marvel’s Spider-Man: Miles Morales, allowing you to enjoy the visual improvements associated with ray tracing while enjoying a framerate of 60 frames per second.
To be able to play this way, it is necessary to activate the display mode “Performance RT”. According to the California studio, this mode offers an alternative version of Performance mode and its 60 fps that adds ray tracing while adjusting the resolution of the scene, the quality of reflections, and the density of the crowd.

In short, this third mode decreases the graphics quality (and reduces the resolution) seen in the ray-tracing/30 fps mode available since the release of the game to allow to benefit from both ray tracing and a higher framerate.
As a reminder, the other mode available at the launch of the game focused on 60 fps, at the expense of ray tracing and resolution. With the addition of this new display mode, Insomniac Games seeks to satisfy the biggest World.

Since the release of Marvel’s Spider-Man: Miles Morales, Insomniac Games has already updated it several times. For example, the studio fixed a bug that caused malfunctions when the PS5 was placed in Rest Mode.

What inspires you with this update? Does this new mode meet your expectations? Do you favor graphics or framerate generally? Tell us all in the comments below.

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